Collect menu

Rewards can wait in a menu until the player takes them, or be given right away. By default they wait.
- A new reward sends a message with a clickable [Collect], plus an action bar and a sound.
/referrals collect(or the button in/referrals menu): left click collects, right click shows what it gives, Collect all takes everything that fits, pages when there are many.- If the items don't fit in the inventory, the reward stays in the menu.
- A reminder comes at every join and every
remind-minuteswhile something waits. - On a network, rewards for another server are grey and say where to collect them.
Menu or right away: rewards.collect-menu in config.yml for all rewards, and delivery in each reward (or the minecart button in the reward menu in-game):
delivery | |
|---|---|
default | follows rewards.collect-menu |
menu | waits in /referrals collect |
auto | given right away, or at the next join if the player is offline |
If players can't open the menu (player-access.collect: false or enabled: false in menus/collect.yml), every reward is given right away.
The menu (slots, icons, texts, pages) is in menus/collect.yml and in the editor: /referrals layout collect. Texts of the messages: lang/en.yml > collect. In the reward entries: {reward} {inviter} {invited} {date} {servers}, and the line {preview} becomes the list of what the reward gives.
Ultimo aggiornamento: 25 ottobre 2026